<div class="refentry" lang="en" xml:lang="en"><a id="glDetachShader"></a><div class="titlepage"></div><div class="refnamediv"><h2>Name</h2><p>glDetachShader — Detaches a shader object from a program object to which it is attached</p></div><div class="refsynopsisdiv"><h2>C Specification</h2><div class="funcsynopsis"><table><tr><td><code class="funcdef">void <b class="fsfunc">glDetachShader</b>(</code></td><td>GLuint  </td><td><var class="pdparam">program</var>, </td></tr><tr><td> </td><td>GLuint  </td><td><var class="pdparam">shader</var><code>)</code>;</td></tr></table></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="parameters"></a><h2>Parameters</h2><div class="variablelist"><dl><dt><span class="term"><em class="parameter"><code>program</code></em></span></dt><dd><p>Specifies the program object from which to
            detach the shader object.</p></dd><dt><span class="term"><em class="parameter"><code>shader</code></em></span></dt><dd><p>Specifies the shader object to be
            detached.</p></dd></dl></div></div><div class="refsect1" lang="en" xml:lang="en"><a id="description"></a><h2>Description</h2><p><code class="function">glDetachShader</code> detaches the shader
    object specified by <em class="parameter"><code>shader</code></em> from the
    program object specified by <em class="parameter"><code>program</code></em>. This
    command can be used to undo the effect of the command
    <a href="glAttachShader"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a>.</p><p>If <em class="parameter"><code>shader</code></em> has already been flagged
    for deletion by a call to
    <a href="glDeleteShader"><span class="citerefentry"><span class="refentrytitle">glDeleteShader</span></span></a>
    and it is not attached to any other program object, it will be
    deleted after it has been detached.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="errors"></a><h2>Errors</h2><p><code class="constant">GL_INVALID_VALUE</code> is generated if either
    <em class="parameter"><code>program</code></em> or <em class="parameter"><code>shader</code></em>
    is a value that was not generated by OpenGL.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
    <em class="parameter"><code>program</code></em> is not a program object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
    <em class="parameter"><code>shader</code></em> is not a shader object.</p><p><code class="constant">GL_INVALID_OPERATION</code> is generated if
    <em class="parameter"><code>shader</code></em> is not attached to
    <em class="parameter"><code>program</code></em>.</p></div><div class="refsect1" lang="en" xml:lang="en"><a id="associatedgets"></a><h2>Associated Gets</h2><p><a href="glGetAttachedShaders"><span class="citerefentry"><span class="refentrytitle">glGetAttachedShaders</span></span></a>
    with the handle of a valid program object</p><p><a href="glGetShader"><span class="citerefentry"><span class="refentrytitle">glGetShader</span></span></a>
    with arguments <em class="parameter"><code>shader</code></em> and
    <code class="constant">GL_DELETE_STATUS</code></p><p><a href="glIsProgram"><span class="citerefentry"><span class="refentrytitle">glIsProgram</span></span></a></p><p><a href="glIsShader"><span class="citerefentry"><span class="refentrytitle">glIsShader</span></span></a></p></div>
        {$pipelinestall}{$examples}
        <div class="refsect1" lang="en" xml:lang="en"><a id="seealso"></a><h2>See Also</h2><p><a href="glAttachShader"><span class="citerefentry"><span class="refentrytitle">glAttachShader</span></span></a></p></div><div class="refsect1" lang="en" xml:lang="en"><div id="Copyright"><h2>Copyright</h2><p>
            Copyright © 2003-2005 3Dlabs Inc. Ltd.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <a href="https://opencontent.org/openpub/" target="_top">https://opencontent.org/openpub/</a>.
        </p></div></div></div>
